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A Common Cattle Animal in the world of Project Orange. Based on and inspired by the sight of Haybales inhabiting the big fields in France.
A grass shader made in Unity using Vertex Offset and custom lighting. Made for use in Project Orange. I used Shaderforge to make it.
A Gold Effect Shader I made in Unity using Shaderforge. The technique used is a combination of a Matcap texture, fresnel and a scrolling "sheen" texture. Buth textures were painted in Photoshop.
Timothy is a Character I designed, drew and sculpted in Zbrush. He is a toy maker/adventurer with a huge backpack.
A monkey model and animation I made for the Monki project to use and re-use in to populate the game world.
A little low-poly Robot model with pixelated textures. Made as the main character for Sense, a school project.
The main character for Project Orange. Implemented in Unity with custom lighting and a detailed rig with facial animation features.
A piece of Photobashed Concept art for a Futuristic mechanical spear. It was part of a school assignment.
Ferry, a small little game for mobile where you drive a ferry to pick up passengers and bring them to their destination.
2D Art pieces of various plants in a specific layered method. This was meant to be used in a game where you could swap out parts of the plant to create mutations.
The 3D environment I made for the Monki project based on a specific piece of concept art I made.
Design and 3D model of both the body and skeleton of the Heirlion, a fantasy creature loosely based on Airplanes. This creature is supposed to be a big part of Project Orange's world. They are very big and have a flowing tail and big wings.
A piece of concept art for one of the areas of the world of Project Orange. The Karstlands are the natural habitat of the heirlion. It's a rocky area filled with caves and holes for the big beasts to fly through.
The Dark and moody Office of Laura, the owner of a huge tea company.